Fallout 4downloadable content
Developer(s)Bethesda Game Studios
Publisher(s)Bethesda Softworks
SeriesFallout
EngineCreation Engine
Platform(s)Microsoft Windows
PlayStation 4
Xbox One
Release
  • Automatron
  • March 22, 2016
  • Wasteland Workshop
  • April 12, 2016
  • May 19, 2016
  • Contraptions Workshop
  • June 21, 2016
  • Vault-Tec Workshop
  • July 26, 2016
  • August 30, 2016
Genre(s)Action role-playing
Mode(s)Single-player

What’s up with my memory speed? If you buy a kit that’s rated at 2400 MT/s, you should make sure you’re getting all the speed you bought! Always check the memory speeds after building your rig since you might need to enter the BIOS and load the memory profile. The last experiment for Vault 88 is a Slot Machine. I need to build it. 200: Connect a terminal to the Slot Machine and select experiment parameters: With the Slot Machine built, I have to power it, hook it up to a terminal, and choose the experimental parameters. 300: Let Clem gamble for an hour: The Slot Machine experiment is ready to roll.

There are six pieces of downloadable content (DLC) for Bethesda Game Studios'action role-playing video game Fallout 4. Released once a month from April to August 2016, each expansion pack adds a variety of different content, with Far Harbor being the largest in terms of additional gameplay and Nuka-World being the largest in terms of file size. The season pass contains all six expansion packs, and due to the size of Far Harbor, the price was increased after its release.

All of the expansion packs were released for Microsoft Windows, PlayStation 4 and Xbox One. In order of release, the expansions packs are Automatron, Wasteland Workshop, Far Harbor, Contraptions Workshop, Vault-Tec Workshop and Nuka-World.

Automatron[edit]

Automatron was announced, along with Wasteland Workshop, Far Harbor and teases of other expansion packs, on the Bethesda Game Studios' blog on February 16, 2016.[1] It is the first expansion pack and was released on March 22, 2016.[2] It consists of a series of quests that unlock the ability to build and customize robots at the player's settlements.

Plot[edit]

The Sole Survivor intercepts a distress call from a trading caravan outside Cambridge, but arrives too late to save them from a horde of robots. After repelling the attack, the Sole Survivor meets Ada, a customized robot who had been travelling with the caravan. Lamenting her inability to save her owners, Ada agrees to join the Sole Survivor in the hopes of getting revenge and thwarting the wider threat posed by the Mechanist, the person assembling robots which have been attacking settlers and caravans across the Commonwealth.

In order to locate the Mechanist, the Sole Survivor needs to triangulate the signal being sent to RoboBrains—a model of robot with a human brain as a central processing unit—the units controlling each individual cell of robots. After recovering the receiver devices from two RoboBrains overseeing scavenging operations, the Sole Survivor confronts the Rust Devils, a gang of raiders notorious for stripping robots for parts, in order to recover the third transponder. The Sole Survivor meets Jezebel, a RoboBrain unit held captive by the Rust Devils, and she agrees to help in exchange for building her a new body when they escape.

Jezebel provides the Sole Survivor with the final transponder needed to locate the Mechanist, and a device that will allow Ada to open locked doors within the Mechanist's hideout. Before the Sole Survivor departs, Jezebel reveals that her mission was to save the people of the Commonwealth. Calculating that their odds of survival decreased without her presence, she decided that killing people was more humane as she could not always be present to save them.

The Sole Survivor follows the Mechanist's signal to a robotics retailer and service center that was the cover for a secret military installation prior to the Great War. The facility was used to create RoboBrains, conditioning condemned prisoners and asylum inmates to have their brains removed, preserved and installed in robotic bodies; the trauma of the process accounts for the RoboBrains' difficult personalities.

After fighting off waves of robots, the Sole Survivor confronts the Mechanist, who claims to be saving the Commonwealth. However, the Sole Survivor convinces her that the RoboBrains misinterpreted their orders and started killing innocent people. Horrified, the Mechanist reveals herself to be Isabel Cruz, a young woman with an affinity for making robots and trouble relating to people who was inspired to create the Mechanist persona after finding a child's drawings of a robot-themed superhero in the remains of a caravan that had been attacked by raiders. Devastated that her good intentions led to the deaths of innocents, Isabel retires from being the Mechanist and offers to help the Sole Survivor track down and destroy the rogue robots terrorizing the Commonwealth.

Reception[edit]

Fallout 4: Automatron
Aggregate score
AggregatorScore
MetacriticPC: 67/100[3]
PS4: 69/100[4]
XBO: 74/100[5]

Automatron received 'mixed or average' reviews from critics, according to review aggregatorMetacritic.[3][4][5]

Kat Bailey from USgamer believed Automatron was one of the two essential expansion packs for Fallout 4.[6]

Wasteland Workshop[edit]

Machine

Wasteland Workshop is the second expansion pack and was released worldwide on April 12, 2016.[7] The release date for the PlayStation 4 and Xbox versions was also April 12 everywhere except Asia, where those versions were released on April 19.[8] This pack does not contain any quests, but consists of a large number of new objects which can be constructed in settlement building mode. This includes new concrete structures, cages designed to capture creatures ranging from cats to deathclaws (including Raiders; human enemies) and various pieces useful for setting up gladiatorial combat arenas.

Reception[edit]

IGN's Jared Petty gave a negative review of the PC version which they described as offering 'piecemeal additions', with some aspects being 'briefly enjoyable' but not 'fully fleshed out'. It was given a score of 5.5/10.[9]

Far Harbor[edit]

Far Harbor is the third expansion pack and was released on May 19, 2016.[10]

Plot[edit]

Valentine's Detective Agency receives a request for help from the Nakano family, who live in a remote corner of the Commonwealth. Their daughter, Kasumi, has vanished without a trace or explanation, and the Sole Survivor is enlisted to investigate. They discover that Kasumi had been in contact with Acadia, a colony of escaped synths living on an island in Maine.

With the aid of a local hunter named Old Longfellow, the Sole Survivor finds Kasumi living in Acadia. At Kasumi's behest, the player switches focus to investigating the synth DiMA, leader of Acadia, and learns that he has stored some of his memories outside his body. He has hidden them inside a computer simulation in the Children of Atom's base of Operations, the Nucleus, but has grown concerned that if the Children access the memories, they will have the means to destroy Far Harbor.

The Sole Survivor travels to a former submarine base to recover DiMA's memories and learns that he put in place a series of fail-safes to protect Acadia and to preserve the balance of power between Far Harbor and a cult of the Children of Atom who have occupied the base. These are the access codes to a nuclear warhead, stored within the Nucleus, and the means to sabotage the fog condensers protecting Far Harbor. The Sole Survivor also discovers that DiMA murdered Captain Avery and replaced her with a synth to maintain peace between Far Harbor and Acadia. At this point, the player is faced with a choice: to destroy Far Harbor, to destroy the Children of Atom, inform the people of Far Harbor of DiMA's crime and start a war with Acadia, or, depending on the story's progress back at the Commonwealth, inform any of the three main Factions there and let them decide their fate themselves. Alternatively, the player may establish a more permanent peace between all parties by assassinating or chasing away High Confessor Tektus, and allowing DiMA to replace him with a synth who will adopt a more moderate stance towards Far Harbor.

In the aftermath, the Sole Survivor returns to the Nakano family back at the Commonwealth, with or without Kasumi.

Reception[edit]

Fallout 4: Far Harbor
Aggregate score
AggregatorScore
MetacriticPC: 79/100[11]
PS4: 75/100[12]
XBO: 78/100[13]

Fallout 4: Far Harbor received 'generally favorable' reviews from critics, according to review aggregatorMetacritic.[11][12][13]

Kat Bailey from USgamer believed Far Harbor was one of the two essential expansion packs for Fallout 4.[6]

Contraptions Workshop[edit]

Contraptions Workshop is the fourth expansion pack and was released on June 21, 2016.[14] Like the Wasteland Workshop, the Contraptions Workshop adds objects to the game's build mode—rather than story content—including prefabricated building models, manufactories that can produce equipment and items for the player, and items that the player can use to create elaborate Rube Goldberg-style machines.

Reception[edit]

Vault-Tec Workshop[edit]

Vault-Tec Workshop is the fifth expansion pack and was released on July 26, 2016.[15]

Plot[edit]

The Sole Survivor picks up a radio beacon from Vault 88, an unfinished fallout shelter located outside Quincy. Raider activity in the area has triggered the Vault's distress beacon, forcing the Sole Survivor to fight them off to gain entry. Once inside, the Sole Survivor meets Barstow, a ghoul who was originally intended to be the Vault 88 Overseer, but was sealed inside the unfinished Vault when the Great War started.

Slot Machine Parameters Fallout 4 Dlc

Undeterred, Barstow intends to see Vault 88 complete its planned social experiment, and enlists the Sole Survivor in achieving her vision. After restoring power and broadcasting a signal, Vault 88 begins to receive settlers. Barstow and the Sole Survivor search for potential human guinea pigs in the population and find one in Clem, a naïve and enthusiastic—but nevertheless well-meaning—young man. Through Clem, Barstow and the Sole Survivor plan to conduct a series of experiments on the population.

Barstow reveals that Vault 88's original purpose was to test a series of devices designed to minimize 'social waste', or turn unproductive residents into contributing members of society. These include an exercise bike that provides power; a drinks station that can be spiked with a variety of drugs; and a device for examining eyes that can be used to read a person's thoughts. Each experiment has an additional set of parameters that can be chosen by the Sole Survivor.

Upon the successful conclusion of the final experiment, Barstow confides to the Sole Survivor her ambitions of contributing to the Vault program with her own invention, a slot machine that can be used to identify deviant behavior in the population. After realizing this dream, she appoints the Sole Survivor as Overseer, intending to visit other Vaults with the results of their experiments. The Sole Survivor is skeptical, pointing out that many Vaults did not survive and that Vault-Tec no longer exists. However, Barstow counters that Vault-Tec should not be underestimated, implying that some part of the company survived and that the original Vault program was much larger than originally believed.

Reception[edit]

Brian Albert of IGN said the additional quests did not stand up on their own but the package was 'settlement builder’s dream, through and through.' They rated the title 8.2/10.[16]

Nuka-World[edit]

Nuka-World is the sixth and last expansion pack and was released on August 30, 2016.[17]

Plot[edit]

Nuka-World begins with the Sole Survivor picking up a radio broadcast and heading to the Nuka World Transit Station, in which they find a still functional monorail to Nuka World, a pre-war amusement park. Taking the train to the park, the Sole Survivor finds themselves trapped in a test called The Gauntlet, a series of traps and dangers intended to stop all but the strongest from entering Nuka World. After reaching the end of the Gauntlet, Gage, a raider occupying the park, contacts the Sole Survivor and proposes a deal to defeat current Overboss, Colter. Colter is highly unpopular amongst the raider gangs who occupy Nuka World - The Operators, The Disciples and The Pack. Facing off against each other in the Arena, Colter is killed and the Sole Survivor becomes the new Overboss. Now in command of the area, the Sole Survivor must decide on either siding with the raiders and retaking the other park areas and spreading their influence into the Commonwealth, or instead turning against the raiders and restoring Nuka World by themselves.

Reception[edit]

Dan Stapleton of IGN said the DLC had 'a great setting that's densely packed with spectacle' but had a lack of meaningful decisions in comparison to Far Harbor. It was rated 7.9/10.[18]

References[edit]

  1. ^'Fallout 4 Add-Ons – Automatron, Wasteland Workshop, Far Harbor and More'. Bethesda Game Studios. February 16, 2016. Retrieved June 19, 2016.
  2. ^Macy, Seth (March 14, 2016). 'Fallout 4 Automatron DLC Release Date Announced'. IGN. Archived from the original on August 22, 2016. Retrieved August 22, 2016.
  3. ^ ab'Fallout 4: Automatron for PC'. Metacritic. Archived from the original on June 19, 2016. Retrieved August 23, 2016.
  4. ^ ab'Fallout 4: Automatron for PlayStation 4'. Metacritic. Archived from the original on June 19, 2016. Retrieved August 23, 2016.
  5. ^ ab'Fallout 4: Automatron for Xbox One'. Metacritic. Archived from the original on June 19, 2016. Retrieved August 23, 2016.
  6. ^ abBailey, Kat (September 6, 2016). 'What is the Best Fallout 4 DLC? Rating Far Harbor, Nuka-World, and the Rest'. USgamer. Gamer Network. Archived from the original on September 8, 2016. Retrieved September 8, 2016.
  7. ^Skrebels, Joe (April 5, 2016). 'Fallout 4's Second DLC, Wasteland Workshop Gegts a Release Date'. IGN. Ziff Davis. Archived from the original on August 22, 2016. Retrieved April 22, 2016.
  8. ^Saed, Sherif (April 11, 2016). 'Fallout 4 Wasteland Workshop DLC exact release times revealed'. VG247. Archived from the original on August 22, 2016. Retrieved August 22, 2016.
  9. ^http://uk.ign.com/articles/2016/04/15/fallout-4-wasteland-workshop-dlc-review
  10. ^Makuch, Eddie (May 18, 2016). 'Here's Exactly When Fallout 4 Far Harbor Expansion Launches'. GameSpot. Archived from the original on July 4, 2016. Retrieved August 22, 2016.
  11. ^ ab'Fallout 4: Far Harbor for PC on Metacritic'. Metacritic. Archived from the original on June 18, 2016. Retrieved June 18, 2016.
  12. ^ ab'Fallout 4: Far Harbor for PlayStation 4 on Metacritic'. Metacritic. Archived from the original on June 18, 2016. Retrieved August 25, 2016.
  13. ^ ab'Fallout 4: Far Harbor for Xbox One on Metacritic'. Metacritic. Archived from the original on August 25, 2016. Retrieved August 25, 2016.
  14. ^O'Conner, Alice (June 21, 2016). 'Fallout 4's Contraptions Workshop DLC Released'. Rock, Paper, Shotgun. Archived from the original on August 22, 2016. Retrieved August 22, 2016.
  15. ^Donnelly, Joe (July 13, 2016). 'Fallout 4 Vault-Tec Workshop DLC release date revealed'. PC Gamer. Future plc. Archived from the original on August 22, 2016. Retrieved August 22, 2016.
  16. ^http://uk.ign.com/articles/2016/07/27/fallout-4-vault-tec-workshop-dlc-review
  17. ^Makuch, Eddie (August 19, 2016). 'Fallout 4: How to Get This Awesome-Looking Nuka-World Physical Map'. GameSpot. CBS Interactive. Archived from the original on August 22, 2016. Retrieved August 22, 2016.
  18. ^http://uk.ign.com/articles/2016/08/30/fallout-4-nuka-world-dlc-review

External links[edit]

  • Fallout 4 on IMDb
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Fallout_4_downloadable_content&oldid=990836388'

Want to earn the Benevolent Leader achievement / trophy for Fallout 4 without all the fuss? Thanks to the futuristic prototypes found in the Vault-Tec Workshopadd-on, that possibility is a reality. It’s easier than ever to crack the bizarre code behind Bethesda’s weird happiness system. Still filled with bugs and quirks, the happiness-generated machines unlocked in the Vault 88 quest can overpower the 80 happiness barrier and help push you to the limit.

This is a simpler solution than most, and won’t require expensive shop kiosks or high levels of charisma — although that stuff still helps. By using fewer settlers, you can make the tiny group happier with less resources required. It all happens faster too. There’s a lot of preparation, and it takes some patience, but this is by far the easiest method to earn Benevolent Leader that we’ve discovered so far. Check out the full guide below.

Explore Gameranx’s massive list of guides, how-to’s, secret locations, and everything else a fresh Vault 111 escapee needs to thrive on the Fallout 4 Ultimate Commonwealth Guide and become a true post-apocalyptic survivor.

Uncover everything you need to know about the Vault-Tc Workshop DLC with these guides on Gameranx:

Vault-Tec – Get 100 Settlement Happiness The Easy Way

This method requires the Vault-Tec Workshop add-on, but many of the concepts can be replicated in the vanilla version of Fallout 4. Using new Vault 88 workshop items, earning the coveted 100 Happiness in a settlement is easier than it’s ever been.

Before getting started, you’ll need to complete the Vault 88 Overseer quests and unlock a particular set of Vault resources. You won’t need all of the prototypes, but having them all will make your task easier.

Vault 88 Experimental Resources:

Select the following experiment parameters when completing Overseer Barstow’s quests.

  • Power Cycle 1000 (NOT REQUIRED)
    • Environment Enhancement:
      • Construction: (4) Steel, (3) Screws, (2) Rubber, (2) Copper
      • Results: Assign settlers to work on the Power Cycle to produce 2 Power (Only during daylight hours.)
  • Soda Fountain
    • Mood Enhancement:
      • Construction: (6) Steel, (3) Glass
      • Results: Assign settlers to work on the Fountain — Requires 2 Power, Produces 15 Happiness
  • Phoropter
    • Eye Care:
      • Construction: (4) Steel, (2) Nuclear materials, (3) Glass, (2) Aluminum
      • Results: Assign settlers to work on the Phoropter — Requires 3 Power, Produces 10 Happiness
  • Slot Fountain
    • Lost Revenue:
      • Construction: (4) Steel, (2) Screws, (3) Plastic, (2) Gears, (2) Circuitry, (500) Bottlecaps
      • Results: Requires 1 Power, Produces 15 Happiness

The Power Cycle 1000 experiment will not increase happiness, but the other experiments in the same range can cause death. The Environment Enhancement absolutely will not cause death, or lower happiness.

The Phoropter features the Subliminal Messaging parameter that increases happiness by 15. Don’t select this, as some players report that settlers will drop dead from the side effects.

Preparing Vault 88 For 100 Happiness

To earn 100 Happiness with minimal effort, you’ll need to prepare the settlement properly.

  • Gain 2 Settlers. You should have only two settlers in your vault.
    • Get rid of Overseer Barstow and deactivate the radio beacon once you have two regular settlers. Clem and one of the interview subjects gained during the quest “A Model Citizen” will work.
    • Overseer Barstow cannot be assigned to work. That makes her useless. Get rid of her!
  • Create a supply line to Vault 88 using one of your other settlements with abundant water / food supplies.
    • Don’t use one of your two Vault 88 settlers to establish a supply line. You’ll need them for other tasks.
    • Once a supply line is established, check to make sure your food / water resources are green in the workshop menu. If not, make sure your other settlements are producing plenty of overflow water / food.
  • Remove all beds! Beds are notoriously buggy. Delete all pre-existing beds.
    • While you’re at it, remove as many “yellow”-marked objects.
    • It also helps to NOT reactivate the other three areas of Vault 88.

Character Requirements:

The new additions to Vault 88 make life much easier. You won’t need to construct expensive trading kiosks anymore to increase happiness.

  • You must be Level 20 to activate the Vault 88 quest.
  • Otherwise? Charisma 6+ might help.
    • Local Leader / Cap Collector are NOT REQUIRED.

Basic Construction Requirements:

These are the basic resources required to cover all the needs of your two settlers.

NOTE: All required materials are easily located in Vault 88. Break down every ‘yellow’-marked object in workshop mode to gain tons of parts. Near the East tunnels, you’ll find generator parts that are packed with rare crafting materials.

  • 2 Beds
    • Any beds will work. Even sleeping bags.
    • Place beds in a covered structure. A prefab shack with a door, for instance.
    • This is (very likely) required, even in the Vault 88 underground. Weird!
  • 2+ Automated Defense Turret
    • Build enough defense turrets until the workshop menu meter for defense turns green.
  • 2 Small Generators
    • These two generators are required to power the Phoropter, Soda Fountain, and Slot Machine.

Vault 88 does not need a Recruitment Radio Beacon. The beacon is located near the entrance, down the stairs from the main Vault-Tec workbench.

Overview – 100 Happiness Guide

Are you prepared? Before moving on, make sure your settlement needs are all green — food, water, defense, and beds should all be green.

  • Do you have only 2 settlers? Do they have beds in covered rooms with a door?

You’re almost good to go. Complete all experiment quests and get these variants:

  • Mood Enhancement Soda Fountain
  • Eye Care Phoropter
  • Lost Revenue Slot Machine

These three devices cover all your basic needs — thirst, health, and play. Now you’re ready to start earning happiness. Here’s how it’s done.

Step-by-Step

Follow these steps to unlock true happiness for your settlement — or just earn the Benevolent Leader trophy / achievement, then abandon the schmucks.

  1. Unlock Vault 88 at Level 20 and complete Overseer Barstow’s quests. Unlock these experiment parameters as you complete the quests.
    • Mood Enhancement Soda Fountain
    • Eye Care Phoropter
    • Lost Revenue Slot Machine
  2. During the quest “A Model Citizen” — select to remove the second settler. You only need two.
    • At the end of the quest chain, make sure Overseer Barstow leaves Vault 88.
  3. Turn off the Vault 88 radio beacon when you have exactly two settlers.
    • If you get more settlers, send them to a different settlement!
  4. Remove all current beds and build two more. Existing beds are very buggy!
    • Make sure to build your two beds in an interior room that is enclosed and has a door.
  5. Place turrets until your defense requirements in the workshop menu are green.
    • Raider attacks are very rare in the vault, but just to be safe, place your turrets in the central room. Somehow, raiders get inside even if the doors are closed.
  6. Assign a settler (from a different settlement) to connect a supply line to Vault 88. Do this at any point once the area is unlocked.
    • Why? To make sure your food / water supplies are green. If they are not, make sure your connected settlements on the supply line produce TOO MUCH food / water. The surplus goes to other settlements in need.
  7. Construct all the experimental Vault resources; the Mood Enhancement Soda Fountain, the Eye Care Phoropter, and the Lost Revenue Slot Machine.
    • Connect these device to the small generators.
      • Assign one settler to work at the Soda Fountain, and one settler to work at the Phoropter.
    • The Slot Machine does not require workers. Settlers will randomly use the machine during the day.
      • You can also use the Barber Chair to an easy happiness boost, or build a second Lost Revenue Slot Machine to cover happiness.
    • Without these extra happiness resources, happiness will max at 80. With these devices, it will increase to 98-99.
  8. Everything is in place! Now all you have to do is wait.
    • Happiness will not increase while you are resting or sleeping. It only occurs in REAL-TIME — go out into the wasteland and explore, or just leave the game running for awhile.
    • If you want to be absolutely sure everything is working, idle in workshop mode. Switch workshop mode on then off to refresh the numbers and see if your happiness is increasing.
  9. When your settlement happiness reaches 96-99, it’s time for a visit. Return to your settlement and idle for a long period of time. Staying in a settlement will increase happiness.
    • Wait long enough, and eventually you’ll finally hit the coveted 100 happiness. Congratulations! You’ve just earned the Benevolent Leader trophy / achievement.

This is the simplest method for earning 100 happiness we’ve found. It still takes a lot of time, but you’re almost guaranteed to go over the edge with all these happiness generating devices.

Remember; the size of your settlement doesn’t matter. This can be earned at any settlement. Also, the size bar of your settlement does not factor into happiness calculations. Decorations also don’t matter. All that matters is that needs are fulfilled, citizens have a roof to sleep under, and they have lots of extra sources of happiness.

Found your own method for infinite happiness? Think we’ve hit a snag somewhere along the way? Let us know in the comments!